Cognitive Evaluation in Sports and Esports: A Comparative Guide to Performance Testing

Authors

DOI:

https://doi.org/10.66614/josep2026.5

Keywords:

Sports, Esport, Cognitive processing, Attention, Inhibitory control, Cognitive tests, Cognition

Abstract

Purpose: Cognitive processes we use all the time in every aspect of our lives are particularly critical in traditional sports and esports for rapid information processing. While there are existing studies in the literature on cognitive tests conducted with traditional and e-sports athletes, this review aims to synthesize these studies to provide systematic information for sports coaches and athletes on which cognitive performance to develop for each sport, using computer-based cognitive tests. 
The tests used in this review article are from PEBL software, which aims to measure cognitive processes that begin with the sensory perception of environmental stimuli, are transferred to short-term memory, and then to task-dependent working memory via attention. The cognitive processes used in this review were examined in five different ways: (1) Attention and Alertness, (2) Inhibitory Control, (3) Cognitive Flexibility and Executive Functions, (4) Memory Systems, (5) Decision Making and Risk, and (6) Time Perception Assessment. This review aims to raise awareness among traditional and esports coaches by bridging theoretical cognitive psychology and applied sports sciences. By introducing the cognitive test batteries frequently used in the PEBL battery and discussing the task in detail, this work aims to serve as a resource for developing cognitive assessments and targeted cognitive training interventions for traditional and digital athletes.

References

Allman, M. J., & Meck, W. H. (2012). Pathophysiological distortions in time perception and timed performance. Brain, 135(3), 656-677.

Baddeley, A. (2000). The episodic buffer: a new component of working memory?. Trends in cognitive sciences, 4(11), 417-423.

Baddeley, A. (2012). Working memory: Theories, models, and controversies. Annual review of psychology, 63(1), 1-29. https://doi.org/10.1146/annurev-psych-120710-100422

Baddeley, A. D. (2017). Exploring the central executive. In Exploring working memory (pp. 253-279). Routledge. https://doi.org/10.4324/9781315111261-20

Benoit, J. J., Roudaia, E., Johnson, T., Love, T., & Faubert, J. (2020). The neuropsychological profile of professional action video game players. PeerJ, 8, e10211. https://doi.org/10.7717/peerj.10211

Bickmann, P., Wechsler, K., Rudolf, K., Tholl, C., Froböse, I., & Grieben, C. (2021). Comparison of Reaction Time Between eSports Players of Different Genres and Sportsmen. International Journal of eSports Research (IJER), 1(1), 1-16. https://doi.org/10.4018/IJER.20210101.oa1

Buhusi, C. V., & Meck, W. H. (2005). What makes us tick? Functional and neural mechanisms of interval timing. Nature reviews neuroscience, 6(10), 755-765.

Campbell, M. J., Cregan, S. C., Joyce, J. M., Kowal, M., & Toth, A. J. (2022). Comparing the cognitive performance of action video game players and age-matched controls following a cognitively fatiguing task: A stage 2 registered report. Royal Society Open Science, 9(3), 211243. https://doi.org/10.1098/rsos.211243

Casey, B. J., Trainor, R. J., Orendi, J. L., Schubert, A. B., Nystrom, L. E., Giedd, J. N., Castellanos, F. X., Haxby, J. V., Noll, D. C., Cohen, J. D., Forman, S. D., Dahl, R. E., & Rapoport, J. L. (1997). A developmental functional MRI study of prefrontal activation during performance of a go-no-go task. Journal of Cognitive Neuroscience, 9(6), 835–847. https://doi.org/10.1162/jocn.1997.9.6.835

Chai, W. J., Abd Hamid, A. I., & Abdullah, J. M. (2018). Working memory from the psychological and neurosciences perspectives: a review. Frontiers in psychology, 9, 401. https://doi.org/10.3389/fpsyg.2018.00401

Chang, Y.-K., Tsai, C.-L., Hung, T.-M., So, E. C., Chen, F.-T., & Etnier, J. L. (2011). Effects of acute exercise on executive function: A study with a Tower of London task. Journal of Sport & Exercise Psychology, 33(6), 847–865. https://doi.org/10.1123/jsep.33.6.847

Chisholm, J. D., Hickey, C., Theeuwes, J., & Kingstone, A. (2010). Reduced attentional capture in action video game players. Attention, Perception, & Psychophysics, 72(3), 667–671. https://doi.org/10.3758/APP.72.3.667

Chun, M. M., & Potter, M. C. (1995). A two-stage model for multiple target detection in rapid serial visual presentation. Journal of Experimental Psychology: Human Perception and Performance, 21(1), 109–127. https://doi.org/10.1037/0096-1523.21.1.109

Clark, K., Fleck, M. S., & Mitroff, S. R. (2011). Enhanced change detection performance reveals improved strategy use in avid action video game players. Attention, Perception, & Psychophysics, 73(3), 1028–1036. 10.1016/j.actpsy.2010.10.003

Cohen, J. D., Perlstein, W. M., Braver, T. S., Nystrom, L. E., Noll, D. C., Jonides, J., & Smith, E. E. (1997). Temporal dynamics of brain activation during a working memory task. Nature, 386(6625), 604–608. https://doi.org/10.1038/386604a0

Cristofori, I., Cohen-Zimerman, S., & Grafman, J. (2019). Executive functions. Handbook of clinical neurology, 163, 197-219. https://doi.org/10.1016/B978-0-12-804281-6.00011-2

De Oliveira, R. F., Oudejans, R. R., & Beek, P. J. (2006). Late information pick-up is preferred in basketball jump shooting. Journal of sports sciences, 24(9), 933-940.

Diamond, A. (2013). Executive functions. Annual review of psychology, 64(1), 135-168.

DiFrancisco-Donoghue, J., Jenny, S. E., Douris, P. C., & Ahmad, S. (2021). Breaking up prolonged sitting with a 6 min walk improves executive function in women and men esports players: A randomised trial. BMJ Open Sport & Exercise Medicine, 7(1), e001115. https://doi.org/10.1136/bmjsem-2021-001118

Dinges, D. F., & Powell, J. W. (1985). Microcomputer analyses of performance on a portable, simple visual reaction time task during sustained operations. Behavior Research Methods, Instruments, & Computers, 17(6), 652–655. https://doi.org/10.3758/BF03200977

Donders, F. C. (1969). On the speed of mental processes. In W. G. Koster (Ed.), Attention and Performance II (Acta Psychologica, 30), 412–431. https://doi.org/10.1016/0001-6918(69)90065-1

Elston, T. W., Mackenzie, I. G., & Mittelstädt, V. (2021). Outcome uncertainty influences probability perception and risk attitudes. Royal Society Open Science, 8(10). https://doi.org/10.1098/rsos.210307

Eriksen, B. A., & Eriksen, C. W. (1974). Effects of noise letters upon the identification of a target letter in a nonsearch task. Perception & Psychophysics, 16(1), 143–149. https://doi.org/10.3758/BF03203267

Eysenck, Michael W., and Marc Brysbaert. Fundamentals of cognition. Routledge, 2018.

Fan, J., McCandliss, B. D., Sommer, T., Raz, A., & Posner, M. I. (2002). Testing the efficiency and independence of attentional networks. Journal of cognitive neuroscience, 14(3), 340-347.

Ganuthula, V. R. R. (2024). Beyond cognitive rationality: integrating motivation and affect in human decision-making. Decision, 51(4), 531-544. https://doi.org/10.1007/s40622-024-00410-2

Giatzoglou, E., Vorias, P., Kemm, R., Karayianni, I., Nega, C., & Kourtesis, P. (2024). The Trail Making Test in Virtual Reality (TMT-VR): The Effects of Interaction Modes and Gaming Skills on Cognitive Performance of Young Adults. Applied Sciences, 14(21), 10010. https://doi.org/10.3390/app142110010

Griffiths, M. D., & Pontes, H. M. (2020). The future of gaming disorder research and player protection: What role should the video gaming industry and researchers play? International Journal of Mental Health and Addiction, 18(3), 784–790. https://doi.org/10.1007/s11469-019-00110-4

Grospretre, S., & Gabriel, D. (2021). Sport practice enhances athletes’ observation capacity: Comparing scenic change detection in open and closed sports. Perceptual and Motor Skills, 128(1), 96–114. https://doi.org/10.1177/0031512520958232

Gutiérrez-Capote, A., Madinabeitia, I., Alarcón, F., Torre, E., Jiménez-Martínez, J., & Cárdenas, D. (2024). Acute effect of complexity in basketball on cognitive capacity. Frontiers in Psychology, 15, Article 1348427. https://doi.org/10.3389/fpsyg.2024.1376961

Hemmerich, K., Luna, F. G., Martín-Arévalo, E., & Lupiáñez, J. (2025). Understanding vigilance and its decrement: theoretical, contextual, and neural insights. Frontiers in Cognition, 4, 1617561. https://doi.org/10.3389/fcogn.2025.1617561

Hester, R., & Garavan, H. (2005). Working memory and executive function: The influence of content and load on the control of attention. Memory & cognition, 33(2), 221-233. https://doi.org/10.3758/BF03195311

Horoszkiewicz, K., Horoszkiewicz, B., & Załęski, G. (2022). Psychomotor performance in video games. Journal of Education, Health and Sport, 12(7), 667–682. https://doi.org/10.12775/JEHS.2022.12.07.067

Huang, Q., Mao, X., Shi, J., Pan, J., & Li, A. (2024). Enhanced cognitive inhibition in table tennis athletes: Insights from color-word and spatial Stroop tasks. Brain Sciences, 14(5), 443. https://doi.org/10.3390/brainsci14050443

Imanian, M., Khatibi, A., Sousa, C. V., Heydarinejad, S., Veisi, E., & Saemi, E. (2025). Effects of electronic sports on the cognitive skills of attention, working memory, and cognitive flexibility. Perceptual and Motor Skills. https://doi.org/10.1177/00315125251381007

Jacobs, J. (1887). Experiments on “prehension.” Mind, 12(45), 75–79. https://doi.org/10.1093/mind/os-12.45.75

Jaeggi, S. M., Buschkuehl, M., Jonides, J., & Perrig, W. J. (2008). Improving fluid intelligence with training on working memory. Proceedings of the National Academy of Sciences, 105(19), 6829–6833. https://doi.org/10.1073/pnas.0801268105

Jerison, H. J., Crannell, C. W., & Pownall, D. (1957). Acoustic noise and repeated time judgments in a visual movement projection task (Vol. 57, No. 54). Wright Air Development Division, Air Research and Development Command, United States Air Force.

Keller, L., Bieleke, M., & Wolff, W. (2021). Bursting balloons: Comparison of risk taking between extreme sports, esports, and the general public. Current Psychology. https://doi.org/10.1007/s12144-021-02616-4

Kilci, A. K. (2026). Reaction Time and Focus on Esports. In The Psychology of Esports (pp. 83-99). Cham: Springer Nature Switzerland.

Kirchner, W. K. (1958). Age differences in short-term retention of rapidly changing information. Journal of Experimental Psychology, 55(4), 352–358. https://doi.org/10.1037/h0043688

Kirchner, W. K. (1958). Age differences in short-term retention of rapidly changing information. Journal of Experimental Psychology, 55(4), 352–358. https://doi.org/10.1037/h0043688

Lee, L. Y., Healy, M. P., Fischer, N. L., Tong, K., Chen, A. S., Sahakian, B. J., & Kourtzi, Z. (2024). Cognitive flexibility training for impact in real-world settings. Current Opinion in Behavioral Sciences, 59, 101413. https://doi.org/10.1016/j.cobeha.2024.101413

Lee, L. Y., Healy, M. P., Fischer, N. L., Tong, K., Chen, A. S., Sahakian, B. J., & Kourtzi, Z. (2024). Cognitive flexibility training for impact in real-world settings. Current Opinion in Behavioral Sciences, 59, 101413. https://doi.org/10.1016/j.cobeha.2024.101413

Lejuez, C. W., Read, J. P., Kahler, C. W., Richards, J. B., Ramsey, S. E., Stuart, G. L., Strong, D. R., & Brown, R. A. (2002). Evaluation of a behavioral measure of risk taking: The Balloon Analogue Risk Task (BART). Journal of Experimental Psychology: Applied, 8(2), 75–83. https://doi.org/10.1037/1076-898X.8.2.75

Logie, R. H. (2014). Visuo-spatial working memory. Psychology Press. https://doi.org/10.4324/9781315804743

Luck, S. J., & Vogel, E. K. (1997). The capacity of visual working memory for features and conjunctions. Nature, 390(6657), 279–281. https://doi.org/10.1038/36846

Mancı, E., Gençtürk, U., Günay, E., Güdücü, Ç., Herold, F., & Bediz, C. Ş. (2024). The influence of acute sprint exercise on cognition, gaming performance, and cortical hemodynamics in esports players and age-matched controls. Current Psychology, 43, 19643–19654. https://doi.org/10.1007/s12144-024-05750-x

Mancı, E., Güdücü, Ç., Günay, E., Güvendi, G., Campbell, M., & Bediz, C. Ş. (2024). The relationship between esports game genres and cognitive performance: A comparison between first-person shooter vs. multiplayer online battle arena games in younger adults. Entertainment Computing, 50, 100640.

Mancı, E., Güdücü, Ç., Günay, E., Güvendi, G., Campbell, M., & Bediz, C. Ş. (2024). The relationship between esports game genres and cognitive performance: A comparison between first-person shooter vs. multiplayer online battle arena games in younger adults. Entertainment Computing, 50, 100640. https://doi.org/10.1016/j.entcom.2024.100640

Mancı, E., Herold, F., Günay, E., Güdücü, Ç., Müller, N. G., & Bediz, C. Ş. (2023). The influence of acute sprint interval training on the cognitive performance of male basketball players: an investigation of expertise-related differences. International Journal of Environmental Research and Public Health, 20(6), 4719.

Mancı, E., Herold, F., Özdalyan, F., Benli, M. D., Bozkurt, Ç., Gençtürk, U., Gebel, A., Güdücü, Ç., Günay, E., Bediz, C. Ş., Pontifex, M. B., & Müller, N. G. (2025). Determining cognitive performance in athletes: A systematic review focused on methodology of applying cognitive tests. Scandinavian Journal of Psychology, 66(4), 523–552. https://doi.org/10.1111/sjop.13105

Mancı, E., Özdalyan, F., Kosova, S., Gümüş, H., & Gençoğlu, C. (2021). Comparison of the cognitive skills of adolescent basketball players and sedentary adolescents. Turkish Journal of Sport and Exercise, 23(3), 320-327. https://izlik.org/JA56YK89HE

Martínez de Quel, O., Bennett, S. J., López-Adán, E., Zapico, A. G., & Saucedo-Morales, F. (2015). Choice reaction time is not related to competition success in karate combat. European Journal of Human Movement, 35, 41–50.

Miyake, A., Friedman, N. P., Emerson, M. J., Witzki, A. H., Howerter, A., & Wager, T. D. (2000). The unity and diversity of executive functions and their contributions to complex “frontal lobe” tasks: A latent variable analysis. Cognitive Psychology, 41(1), 49–100. https://doi.org/10.1006/cogp.1999.0734

Mueller, S. T., & Piper, B. J. (2014). The psychology experiment building language (PEBL) and PEBL test battery. Journal of neuroscience methods, 222, 250-259.

Müller, S., Morris-Binelli, K., Hambrick, D. Z., & Macnamara, B. N. (2024). Accelerating visual anticipation in sport through temporal occlusion training: A meta-analysis. Sports Medicine, 54(10), 2597-2606.

Musculus, L., Lautenbach, F., Knöbel, S., Reinhard, M. L., Weigel, P., Gatzmaga, N., Borchert, A., & Pelka, M. (2022). An assist for cognitive diagnostics in soccer: Two valid tasks measuring inhibition and cognitive flexibility in a soccer-specific setting with a soccer-specific motor response. Frontiers in Psychology, 13, Article 905355. https://doi.org/10.3389/fpsyg.2022.867849

Ölçek, G., Başoğlu, Y., Başoğlu, İ., & Tomaç, S. (2026). Comparison of functional vestibulo-ocular reflex and cognitive functions in e-athletes and non-athletes. BMC Sports Science, Medicine and Rehabilitation, 18, 98. https://doi.org/10.1186/s13102-026-01546-7

Pedraza-Ramirez, I., Musculus, L., Raab, M., & Laborde, S. (2020). Setting the scientific stage for esports psychology: A systematic review. International Review of Sport and Exercise Psychology, 13(1), 319-352.

Piper, B. J., Li, V., Eiwaz, M. A., Kobel, Y. V., Benice, T. S., Chu, A. M., ... & Mueller, S. T. (2012). Executive function on the psychology experiment building language tests. Behavior research methods, 44(1), 110-123.

Posner, M. I., & Petersen, S. E. (1989). The attention system of the human brain (No. TR891).

Reitan, R. M. (1958). Validity of the Trail Making Test as an indicator of organic brain damage. Perceptual and Motor Skills, 8(3), 271–276. https://doi.org/10.2466/pms.1958.8.3.271

Repovš, G., & Baddeley, A. (2006). The multi-component model of working memory: Explorations in experimental cognitive psychology. Neuroscience, 139(1), 5-21. https://doi.org/10.1016/j.neuroscience.2005.12.061

Rogers, R. D., & Monsell, S. (1995). Costs of a predictable switch between simple cognitive tasks. Journal of Experimental Psychology: General, 124(2), 207–231. https://doi.org/10.1037/0096-3445.124.2.207

Rosvold, H. E., Mirsky, A. F., Sarason, I., Bransome, E. D., Jr., & Beck, L. H. (1956). A continuous performance test of brain damage. Journal of Consulting Psychology, 20(5), 343–350. https://doi.org/10.1037/h0043220

Shallice, T. (1982). Specific impairments of planning. Philosophical Transactions of the Royal Society of London. Series B, Biological Sciences, 298(1089), 199–209. https://doi.org/10.1098/rstb.1982.0082

Shapiro, K. L., Arnell, K. M., & Raymond, J. E. (1997). The attentional blink. Current Directions in Psychological Science, 6(5), 123–127.

Silvestri, F., Campanella, M., Marcelli, L., Ferrari, D., Gallotta, M. C., Hamdi, F., Albuquerque, M. R., Bertollo, M., & Curzi, D. (2025). Gross-motor coordination and executive functions development in soccer and artistic gymnastics preadolescent female athletes. Journal of Functional Morphology and Kinesiology, 10(1), 85. https://doi.org/10.3390/jfmk10010085

Song, Y.-T., Xiang, M.-Q., & Zhong, P. (2024). Differences in brain activation during working memory tasks between badminton athletes and non-athletes: An fNIRS study. Brain and Cognition, 175, 106133. https://doi.org/10.1016/j.bandc.2024.106133

Sörman DE, Dahl KE, Lindmark D, Hansson P, Vega-Mendoza M, et al. (2022) Relationships between Dota 2 expertise and decision-making ability. PLOS ONE 17(3): e0264350. https://doi.org/10.1371/journal.pone.0264350

Staiano, W., Salazar Bonet, L. R., Romagnoli, M., & Ring, C. (2018). Mental fatigue impairs repeated sprint and jump performance in team sport athletes. Journal of Science and Medicine in Sport, 21(7), 702–707. https://doi.org/10.1016/j.jsams.2023.10.016

Starzak, M., Niźnikowski, T., Biegajło, M., Nogal, M., Łuba Arnista, W., Mastalerz, A., & Starzak, A. (2023). Attentional focus strategies in racket sports: A systematic review. Frontiers in Psychology, 14, Article 1176423. https://doi.org/10.1371/journal.pone.0285239

Stoffels, E. J., & van der Molen, M. W. (1988). Effects of visual and auditory noise on visual choice reaction time in a continuous-flow paradigm. Perception & Psychophysics, 44(1), 7–14. https://doi.org/10.3758/BF03207468

Stroop, J. R. (1935). Studies of interference in serial verbal reactions. Journal of Experimental Psychology, 18(6), 643–662. https://doi.org/10.1037/h0054651

Tokgöz, O., Korkmaz, N., & Pancar, S. (2021). The Comparison of Trail Making Test Scores of Open and Closed Skill Sports Athletes. The Journal of Eurasia Sport Sciences and Medicine, 3(1), 33-40. https://izlik.org/JA63JT76GG

Trecroci, A., Duca, M., Cavaggioni, L., Rossi, A., Scurati, R., Longo, S., Merati, G., Alberti, G., & Formenti, D. (2021). Relationship between cognitive functions and sport-specific physical performance in youth volleyball players. Brain Sciences, 11(2), 227. https://doi.org/10.3390/brainsci11020227

Wickens, C. (2021). Attention: Theory, principles, models and applications. International Journal of Human-Computer Interaction, 37(5), 403-417. https://doi.org/10.1080/10447318.2021.1874741

Downloads

Published

10-06-2026

How to Cite

Düşkün, B. U., & Ülgen, Z. (2026). Cognitive Evaluation in Sports and Esports: A Comparative Guide to Performance Testing. Journal of Sports, Exercise, and Performance, 1(1), 52-83. https://doi.org/10.66614/josep2026.5